Dev C++ Fighting Game
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Hey everyone,
I'm still tweaking the attributes but here is what I've got:
All races: dmg = rand, where 0 < r < str
Human
25% chance of blocking
5% chance of double attack (attack x2)
10% chance of dmg+60
Elf
5% chance of blocking
35% chance of double attack
Balrog
35% chance of attacking twice
Cyberdemon
35% chance of blocking /auto-tune-efx-3-without-ilok-usb.html.
Balrog and Cyberdemon are inherited from Demon; all objects of class Demon have a 10% chance of inflicting dmg+50.
My code (very few comments so far, sorry):
main() only tests a fight between Hume vs Elf and Hume vs Balrog for now (Hume is way overpowerful, oops).
My problem is this:
Every run of the program produces the same results. Same damage, same blocks, same double attacks, same winners, everything. I thought rand() was supposed to randomize the outcome in this situation? What am I doing wrong?
Thanks for any help!
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WaltP2,905
Dev C++ Fighting Games
My code (very few comments so far, sorry):
Dev C++ Game Code
Why do people apologise for doing bad things rather than just doing what they know they should? :icon_confused:
My problem is this:
Every run of the program produces the same results. Precision auto tune lino lakes mn. Same damage, same blocks, same double attacks, same winners, everything. I thought rand() was supposed to randomize the outcome in this situation? What am I doing wrong?
Not wanting to waste time looking through 400+ lines of code for that 1 wayward statement, all I can suggest without you being more specific is that srand()
should only be called once at the beginning of the program.
If this doesn't help, give us a clue as to what to look at.